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MAGIC: THE GATHERING SINGLES
MAGIC: THE GATHERING - Emeria's Call (ZNR-012) - Zendikar Rising
MAGIC: THE GATHERING - Emeria's Call (ZNR-012) - Zendikar Rising
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Sorcery // Land
Mythic
Matt Stewart
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlLEGAL
CompetitivebrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhNOT LEGAL
Tlr
Emeria's Call 4WWW
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't it enters the battlefield tapped.
T: Add W.
Sorcery
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
Land
As Emeria, Shattered Skyclave enters the battlefield, you may pay 3 life. If you don't it enters the battlefield tapped.
T: Add W.
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
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